NUGGENMAPSv2  Changelog/Readme 5-09-06

First off, This pack updates and completely replaces my first map pack. Please delete it before installing this one.

Second off, thanks to everyone who downloaded this.  I spent more hours than I'd care to say hand-crafting this map pack.  Each map was made by me, NUGGENMAN.  Same formula as the first pack for the most part, except lots less metal on most maps.

Third off, there is lots of really cool maps in this pack.  Some are complex and some are very simple on the other hand.  An example  AA NUG Pyramid has 6 buildable levels(first map Ive ever seen that has this).  I tweaked the tiles to do this.  As you go up the pyramid, each level will distribute more metal. I thought it was an interesting idea..innovation baby!

Fourth off, I didnt really place many features(trees/rocks).  The reason for this is mostly due to the already poor pathfinding in TA.  

Fifth off, I'm really retiring from map-making this time!

Sixth off, Thanks for everyone who has helped in anyway make this pack possible.  Special thanks to Nickelplate for drawing up a few maps and testing.  Also thanks to Zadrik for entering a map.

CHANGES:

-ADDED 34 new maps

-Absolute Empire- # of metal patches remains the same, however the overall metal value of the map has been drastically lowered.  Fixed untraversable ramps. Fixed over-written text in description.

-BOX- about 20 metal 2.0 patches removed, and 10 metal 2.0 patches changed to 1.0

-Capture Fort Nugget-  Removed about 20 metal patches

-Rapa Nui- Removed ALL water metal patches, I had not really designed that map for water and there was just too much metal.  Also all land patches are now buildable, I flattened out every height, which took about 10 hours, it was no fun.

-That Desert Map- Fixed the 2 non-buildable geos, and the non buildable metal patch.  I removed some metal, but it wasn't much.

-All others remained the same, dont like em? Well you got many more maps to choose from now.

Well that is all you need to know.  See below if you want o know more about the pack.  It contains the Info from the first pack...ha ha..I'm not writing cool stories for the 34 new maps as I did for the first pack.



NUGGENMAPPACKv1 README 9-01-05

Well people, here it is.  My gift to TA, and all its players, and especially to the Absolute Annihilation players out there.
The first and last Map pack made entirely by NUGGENMAN.  With this,  I am retiring from map making as have no
interest in doing it anymore(*HA HA, I LIED*).  I really hope you enjoy the maps, as I spent countless hours making them.   

Be warned, installing this Map Pack will make you much more popular and attractive to women.  Every map was designed  especially for multiplayer games, so if the AI is not upto par, I don't care, play online,  In fact play multiplayer online anyway.  Also, player start positions were placed fairly for a fixed starting slelection, choosing random is fine, but may not work out as intended.  Also the mini maps that look pink, are not really entirely pink in game.

INSTALLATION:
 
1.  Simply unzip and place AA NUGGENMAPS in your TA directory.

2.  If that doesn't work, see # 1 for instructions.


MAP BY MAP NOTES AND STORIES:(yes, I have stories)


-AA NUG ABSOLUTE EMPIRE: 18 x 28 

STORY:  Arm and Core forces battle for the most strategic planet in the universe.  Taking this planet could turn the tide in the eternal battle.

This is my favorite map I've made.  I believe it has all the ingredients for really fun, interesting battles.


-AA NUG BOX: 10 x 10

STORY: Core forces have built a secret base on a moon in quadrant 16.  They have developed enormous Nukes capable of destroying all Arm controlled planets in the sector.  An arm scout spots this base on a routine metal scouting mission and the arm forces move in.

Does not look like much from the mini map, but is featured to allow for some fun games.


-AA NUG CROSSHAIRS: 15 x 15

STORY: umm, well.......its a long story, I'm sure your not interested.

Good for some team games.


-AA NUG CAPTURE FORT NUGGET: 17 x 14

STORY:  Arm forces discover a previously unnoticed planet that was once inhabited, long ago.  They find that the buildings were made of a stone high in metal content.  They quickly set up a mining expidition, when those pesky Core forces show up to take over the planet.

I feel this map could allow for some good games, it was designed to perhaps force a different build order than many are used to.  It also allows for some strategic gameplay.


-AA NUG HEADLONG HORROR: 16 x 4

STORY:  A thin strip of a planet, otherwise abandoned, is thought to be a breeding ground for a new life form.  Arm forces intercept a communication between Core commanders discussing it and decide to investigate for themselves.

I wanted to use the neat looking adamante tileset, but I felt it was very limited. I did not think there was much I could do with it.  But I did decide to remake one of the first metal maps I ever made with the set.  NO PLACE TO GO BUT FORWARD!


-AA NUG RAPA NUI: 24 x15

STORY:  An ancient Island on Earth peeks the curiousity of Core forces.  Wherever Core forces go, the Arm is not far behind.

I loved the features available for this map so I had to make it.  RAPA NUI aka EASTER ISLAND is a real island.  It is very mysterious and modern man can not really explain how it was constructed.  I actually compared tile lengths to the miles of the island to make it somewhat realistic.  But other than that, is all from my disturbed brain.  But should you get the chance, read up about the island, its mighty interesting.


-AA NUG SQUEEZE: 13 x 16

STORY:  An Arm commander, fed up with the countless deaths, decides to have a secret meeting with a sympathetic Core commander.  They meet on a deserted island on the planet Sigma 13.  They talk, cautiously, both with D GUNs ready to role.  The Core commander seems a bit anxious and the Arm commander fears he has been setup, A TRAP?  He views a krogoth coming over a hill.  The Arm commander does a jump and roll, then pops up lazer blazing.  He keeps firing as 20 Sharpshooters uncloak behind him.   MUAHHAHAHA! The Arm will never stop till the Core have been vanquished.  Both sides quickly call for backup and the planet storms with gun fire.

Wow, that was a good story.  I feel this map allows for all units to be useful, and hope some fun team games take place here.


-AA NUG SQUEEZE MINI: 10 x 11

STORY:  The Planet, Sigma 13,  is completely destroyed except for the last spot of land.  Refusing to retreat Arm and Core forces battle on.

Dammit, its not DUEL no matter what you say.  Its superior in every way.


-AA NUG THAT DESERT MAP: 13 x 13

STORY:  Arm Forces create a monument to their greatest commander on the very site where he fell.  He fought bravely after all his troops had fallen to the massive Core fleet.  Legend has it, he took out 6 Core commanders and 12 krogoths fighting single-handedly until he was destroyed by the relentless Core army.  By the time Arm re-enforcements arrived and destroyed the remaining Core opposition, it was too late, NUGGENMAN had fallen.  He was truely a, dare I say, a SUPREME COMMANDER! *all rights reserved Chris taylor and Gas Powered Games, please don't sue me!   A Core scout spot this monument and Core forces are sent to destroy it, the battle continues.

Hey its my map pack, I can be a little self-indulgent about it.  Anyway, This map originated as a huge map, I didn't like how it turned out.  So I took pieces of it and made this.  Look for the Arm monument to me!


-AA NUG THE GOOD, THE BAD, AND THE UGLY:  8 x 8

STORY:  Arm and Core forces battle in an old cemetary where the first victims of the Core transition experiments lay.

Pay no attention to the mini map, its much cooler in game.  Its all about the features.  And as a bonus for taking the time to read my README. I will tell you this.  Units with a footprints of 2x2 or less can slip through a part of the gates on the left and right side.  I repeatedly tried to re-feature it not to allow this, but it didn't work.  So it is what it is.


-AA NUG TIC TAC TOE: 13 x 13

STORY: Arm and Core forces engage in a friendly game of tic tac toe OF DEATH!


-AA NUG TIC TAC TWO: 25 x 25

STORY:  GEEZ! I'm fresh out of imagination...ummm....At the annual Arm vs Core a bake-sale, the Arm sold more  cookies than the Core.  Angry, a Core commander D GUNNED the neighboring Arm table and, as always, a battle broke out.

This is the last map I made, I Like the veruna tileset alot, so I decided to make another map with it.  Hope you guys enjoy it.


THAT HAVING BEEN SAID, GO PLAY NOW, ENJOY FELLAS!



